tvs in gay bars
i’m a dumbass bastard, somewhat of a edgy bitch and a bit of a edgy thot
SEGA alignment chart, tag yourself nerds
For this, I'm dumbass bastard, runner up is depressed thot
There are so many different Amazons (I am very sorry Wikipedia).
(I am not entirely sure what "vinaceous" means, was not in the dictionary. But I think it means "wine-colored".)
Celebrating 30 years of Shin Megami Tensei
There's an SMT boardgame. Curb your enthusiasm, you shouldn't back it. And if you did, lower your pledge to like a buck until they clear things up, because as it stands it seems like an incredibly suspect product.
Checking through the Kickstarter comments and Japanese Tweets about the boardgame makes the entire thing seem poorly planned at best. I'll summarize as best I can;
The designer is incredibly infamous in the boardgame community
Naoki Matsunaga, a self-described "board game sommelier", is the designer. You'll find tweets lamenting that "the board game sommelier is involved". Why is he so hated? This thread goes into detail: co_boze on twitter. Part of it is they bashed Werewolf over one game they saw of it, another is they took on a kind of public-face role for boardgames appearing on late night TV shows to talk about them in ways that annoyed boardgamers. They seem to have designed a boardgame based on "The 7 Habits of Highly Effective People" which ripped off Sid Sackson's 'I'm the Boss". But it's what co_boze talks about next that's really bizarre. The game was apparently banned from most board game cafes and playing spaces. Seminars where people could play the game were hosted, but the venues that hosted these seminars all closed down.
If you keep looking through comments, you start finding claims that his company does multi-level marketing (ie pyramid schemes). To be honest, I don't know if this is true. But even if it isn't, it is really not hard to find people who know of this guy and would really really really REALLY prefer he was not involved.
"Oh fuck, it's THIS guy" is not a reaction that inspires confidence
2. Questionable development and presentation issues.
A regular collaborator with Atlus recently tweeted "The use of AI in Atlus works or derivative works is stictly prohibited." He responded to a reply asking if this was about a board game.
The staff running the SMT BG Kickstarter later clarified the actual -game- wouldn't use AI graphics... but from the looks of it, the promotional materials do.
Dig that... generic metal pipe aesthetic. Nothing screams MegaTen like black plumbing to nowhere.
In totally unrelated news, a board game manufacturer recently tweeted that a Kickstarter used their name without permission, and they're not sure why.
Quote tweets on the post would suggest it was the SMT board game. The comment they are loosely referring to is this:
In a follow-up post, they do specify "The product figures will be made of PVC." and "We will be manufacturing the games in partnership with a factory in China that has a proven track record... " "Figure director Kimura Yuzuru has over 10 years of experience..." and other boring development stuff that I have no issue with. What I do have issue with is how they can say things like they're "considering" which manufacturer to use and namedropping other companies that they're unrelated with. (While I was typing this post, they posted an update that clarified the CMON issue and literally nothing else: here.)
The boardgame is being presented with machine translated English printed on the same cards as the Japanese. But the actual game will have a translator check everything.
they hire translators to localize all game content
Additionally, there was a week long radio silence on the Kickstarter. For reference, Kickstarters are normally very active with the project planners dropping updates, responding to feedback and clearing up any concerns.
Some of the concerns were "How does the game actually play?", a question that would be best answered by dropping a rulebook for people to look at, or better yet showing them an entire run of the game. The SMT BG Kickstarter has boldly chosen neither. Devs have commented the game is on Version 11 and plays well, which makes it strange that they can't share any of it with anyone else.
Actually, when you compare this to how most Kickstarters are run, it becomes very clear the SMT BG Kickstarter is, uh, kinda failing in all possible regards. The first Backer Goal is "Jack Frost Dice" at 2000 backers (not funds raised, BACKERS). Despite getting 300%(!!!) of the initial pledge needed, there are no bonuses or unlocks.
Mind, this lack of information comes after they already delayed the start to supposedly improve Backer Goals and other aspects.
There aren't a shortage of issues - it's ICREA's first boardgame (but not their first tango with SMT; they made the SMT30th Logo, for instance.) The timeline seems totally wack. The staff have been incredibly slow to respond. Cards with tiny font and two languages printed on them. Etc, etc. Maybe individually these issues wouldn't be too concerning. But all of them combined make the product seem incompetently run at best, and at worst an actual scam.
I'm hardly a big influencer in the SMT scene (my biggest contribution is when that fucking succubus gif gets 36k likes on Twitter every 5 months) but I haven't seen any English speaking sources discuss this in detail, when there really should be at least some noise about all of this. Still. if just one of you end up saving 600 bucks on what ends up being a trashfire carcrash project because of this post, then that'll have made the past 30 minutes of typing this shit worth it.
homestuck is anime.
Marx and magolor? are they homies or more?
Edgy bastard
Sburb, as a game, is primarily geared towards bastards
Tag yourself! -mod Voidseer
(Spoilers for both DDS + DDS2.)
I have a tendency to look way too deep into little details of character designs in media, and when it comes to DDS where uniform designs are common, it gets even more fun for me. One of the things that first stood out was tag rings; the Junkyard invention that is introduced briefly and very early in the game as identifiable objects used simultaneously as trackers for downloadable mantras and can also act as digital wallets. I always wondered though, how much more they can represent for a character's actual design rather than just being a game tool for logging progress.
Rings on different fingers (and hands) represent different ideas on how we wish to present ourselves; these ideas can change from culture to culture, and in observing these differences, I looked both at general Western culture and of course, Hinduism. I was able to find more information in Western cultures with more commonalities. However, in Hinduism, by looking into mudras, you'll find rings on each finger can still hold different meanings. The middle finger is "ego", the pinky is "illusion", the ring finger is "karma". The index finger is Jiva-Atman - the individual soul or self. The thumb is Paramatman - the universal, eternal soul.
And if you've noticed, most individuals of the Junkyard wear their tag rings on their middle finger (on their left hand). In Western culture, the middle finger, similar to "ego" in Hinduism, represents "individuality". And hey, what do you know? That's a pretty important theme brought up later on.
The Samsara Tunnels scene with Lupa is actually what drove me to research further into this. Lupa removes his tag ring before performing an inevitable act of self-sacrifice, and at first, I thought it meant he was giving up his individuality. Until I noticed that no, Lupa wears his ring on his index finger on his right hand, rather than his middle finger on his left hand like almost everyone else. In Western culture, the index finger on the right hand instead represents the "potential for leadership". Fitting, for the Leader of the Wolves, who has offered his own head to the dominating tribe of the Embryon.
And then he hands it to Gale - who slips it onto his left hand next to his other ring, and he puts it on his index. And what does that represent? Comradery. Ohhhhhhhhh man. Let's go, gay subtext!!!
Irrelevant comment: (The funny thing is Lupa's ring literally does not pop up on his hand until the camera focuses on his hand and then it disappears. For the rest of the scene and the rest of the game and DDS2 it is gone. I don't know if that was an intentional choice - I doubt it - perhaps the animators didn't want to make a whole other Gale model with the two rings. I like to think he kept the ring...)
Moving onto DDS2, and Serph sells his tag ring at the Mad Mart to make some cash. Nobody else sells their rings. With the hacking disk, they are no longer needed, so it seems everyone just keeps it for sentiments. Serph himself also wears his ring on his middle finger, so was it a story choice for him to give it away - to represent him giving up his individuality? Of course, maybe not immediately, but eventually, Serph's individuality blends with another soul - being Sera's - in order to become Seraph. And no, they do not wear any rings, because neither Sera nor Serph did at the point of fusing.
Yeah.
Some additional points:
Cielo doesn't wear his tag ring as a ring, he wears it as a necklace. Similar to Lupa and his layers of necklaces with several tag rings. I'm not sure what that means - usually, necklaces with rings represent vows, most commonly found for promise rings. They can also represent deceased loved ones. Which is quite heartbreaking when you think about Lupa's necklaces...
Generally, the right hand for rings is the "action" hand while the left is the "thinking" hand.
If I ever find more information and more opportunities to extend this drabble, I will. I'm not sure how interesting this essay is for others, but some friends were interested in hearing it. I really do wonder how much thought was put into this design aspect, and if anyone has their own knowledge to bring to the table, I'd love to hear it.