Artificial Intelligence - TensorFlow Machine Learning ☞ http://go.thegeeknews.net/013682e719
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The ever-expanding landscape of connected devices from wheelchairs to wearable health helps in monitoring the daily activities inside the body. This helps the industries to feed the data flexibly and also to analyze this data can help in improving patient care, control costs and deliver exceptional experiences.
Many providers are opting for edge computing to solve problems that occur during processing and storage. Healthcare organizations are adapting edge-to-edge technologies that can integrate smoothly, from connectivity to the cloud to IoT endpoints, in a tech-ecosystem which is adequately secured.
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Sectors like retail, banking, and healthcare are fast to adopt innovative technologies. However, the education sector is slow in the race when compared to the other areas. The education sector is the best testing ground for emerging technologies.
Blockchain technology can be the deciding factor on how the future generations are built in terms of skills and awareness.
Full Read: Blockchain in Education
In 2002, a British programmer and inventor, Nick Pelling coined the term gamification in which the advent gaming concepts are introduced in real life to achieve better user interface design amongst electronic transactions. Up to the year 2011, the gamification is not popular until Gartner realized the advantages of gamification and introduced the concept into his Hype Cycle list.
Gartner, a leading IT research organization, has predicted that more than 50 percent of the organization will be replaced with gamification in the future and will be implemented in almost every part of the life cycle.
In recent years, design features captured through gamification has bought notable changes in the field of academia as well as industry. However, due to the dearth in comprehensive understanding and lack of resources has made gamification to fail.
This limitation is overcome through the latest gaming design strategies comprising simple mechanics such as leaderboards, points, and badges
>Read the complete article: Gamification Tied to Business Needs
In 2002, a British programmer and inventor, Nick Pelling coined the term gamification in which the advent gaming concepts are introduced in real life to achieve better user interface design amongst electronic transactions.
Up to the year 2011, the gamification is not popular until Gartner realized the advantages of gamification and introduced the concept into his Hype Cycle list.
Gartner, a leading IT research organization, has predicted that more than 50 percent of the organization will be replaced with gamification in the future and will be implemented in almost every part of the life cycle.
In recent years, design features captured through gamification has bought notable changes in the field of academia as well as industry. However, due to the dearth in comprehensive understanding and lack of resources has made gamification to fail.
Full article here: Gamification tied to Business Needs
A research by RRIA, in the middle of 2017, states that the entertainment industry in the U.S. has reached 17 percent revenue growth compared to 2016. The actual credit goes to the streaming capabilities.
Detailed article on increased market demand in entertainment industry: https://goo.gl/37TDY6
The development in innovations like Artificial Intelligence, Blockchain technology, Cloud and Big Data are catering to the events in this advanced age. IoT is aiding in various sectors be it healthcare where it is providing world-class treatment with advanced tools and techniques and also to the development of smart cities where autonomous vehicles will eliminate car crashes. Enterprises are adopting these trends to lead the digital revolution in their business.
• Artificial Intelligence
According to a survey by Gartner, 59 percent of organizations are still assembling data on Artificial Intelligence methodologies, whereas 31 percent have gained acceptance through test cases programs; the IT department is investing vigorously in AI. Regardless of these difficulties, it will be easy to accomplish great outcomes with AI in an extensive variety of IoT circumstances.
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Research clearly shows that highly engaged employees are good for business. Employees who feel connected to their employer are more productive, generate more revenues, and help the company thrive.
But did you know that IT can contribute to this success? According to new research from IDC, companies that develop a strong relationship between IT and the lines of business can measurably increase corporate performance.
IDC compared two types of enterprises: those where IT proactively worked with the business and those that did not cultivate a close relationship. Over three years, the companies with the strong IT-business connection achieved:
• 90 percent greater growth in revenue from new product lines
• 80 percent greater growth in revenue from established product lines
• 50 percent greater improvement in compliance-related activities
Full article Here: https://goo.gl/AKY3dq
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