Dive into a world of creativity!
Hope you don't mind me borrowing this, I figured Sanguinius would look phenomenal in the outfit!
@moociaoafterdark I also hope u enjoy more crossdressing Sangy! ❤️
Oh? Request time? Okay!
Your Vitus in this, if you can...
el ouioui
> be the High Chaplain of the Blood Angels
> Space Marines shit their power armour when you simply cough and think it's the end of the world when you smile (Except sergeant Dolomen. You love sergeant Dolomen)
> oh yes, you're intimidating, and you know this, babe!
> beat the hell out of Gabriel Seth himself (general reason: Seth was an asshole)
> wrestle your crazy overpowered berserk brothers every weekend like it's a restaurant appointment
> land on some backwater world to do this again
> be nom'd by a giant eel
> start to wonder if you're accidentally living in some kind of damn comedy
More painting! This time, here's two members of my Blood Angels chapter, a Mk VI tactical marine as pictured below..
And he's got backup! Here's a Cataphractii pattern Terminator..
I'm planning to get a squad done of each (eventually) for use as NPCs in narrative games, always loved the chapter for it's rich backstory and lore.
SPARKLES FOR THE SPARKLE GOD!!! PIXELS FOR THE PIXEL THRONE!!!!!
hey! i made a buttload of simple lil pixel badges that YOU! 🫵😊 can use however you want, wherever you want! credit is not needed! go freaking ham sandwich crazy! love you all :)
By the blood of Sanguinius.
Finished painting the chapter master for my homebrew chapter today.
The model is 3d printed, with some parts having been edited a bit to fit (since they were originally for Terminator models). The STLs came from a kickstarter I funded last year, with parts of the captain, jump pack squad, and Terminator units.
Paint is a mix of Citadel and Army Painter, plus whatever the yellow I used for the eyes is. I will never not find it ironic that my homebrew chapter is a Blood Angel successor and the paint I use the most when painting them is Caliban Green.
He's intended to be used as a Dante proxy (since the Emerald Wings are a Blood Angel successor). I may or may not homebrew a datasheet eventually.
Don't worry, Dante will be the best older brother any Astartes could ask for for a long time.
Well that sucks
The Emerald Wings have three distinctive patterns of jump packs, all of which are unique to the chapter, and have become all but synonymous with their methods of war.
The Hayabusa-pattern is the primary pattern of jump pack used by the chapter. It is similar in capabilities to the common Mars-pattern jump pack, with slightly different internal components--parts are not interchangeable between the two.
The Shokaku-pattern, also known as the Shokaku-pattern heavy lift jump pack is a larger jump pack with significantly more thrust than the Hayabusa-pattern, at the cost of pretty much everything else. The Shokaku-pattern jump packs have less endurance, are less maneuverable, are more difficult to produce, and are more difficult to maintain. It does have compatible parts with the Hayabusa-pattern, however. The Shokaku-pattern jump packs are used by many of the chapter's devastator squads.
The Ryujo-pattern jump packs are highly advanced, and are incredibly expensive and difficult to produce. It is used only by the chapter command and the sanguinary guard. The Ryujo-pattern is faster and more maneuverable than the Hayabusa- and Mars-patterns, with the chapter's elites being trained to wield these jump packs like an extension of their own bodies.
Starting a lore dump on my homebrew chapter (Yes, the blog is named after them)
Founded in the Eighth Founding, the Emerald Wings were one of a few chapters created at the time to carry on the legacy of Sanguinius.
Since their founding, they have earned a reputation for a mastery of aerial warfare, making heavy use of aircraft, skimmers, and jump packs. Aircraft and jump packs in particular are central to the Emerald Wings' doctrines, to the point where they are the biggest points of divergence between the chapter and the Codex Astartes.
Note: if there is anything here that is mistranslated, please let me know.
Like other chapters, the Emerald Wings consist of ten companies of ten squads each. The first company is the veteran company, the second through fifth companies are the battle companies, and the sixth through ninth companies are the reserve companies. The tenth company, however, is a support company, instead of the scout company in codex-compliant chapters (the Emerald Wings' scouts instead serve alongside the reserve companies), made up of heavy support squads.
The veteran company is made up of five Vanguard veteran squads and five Sternguard veteran squads, all fully equipped with jump packs. The chapter generally does not use terminator armor, as it is not mobile enough for their preferred doctrines.
Each of the battle and reserve companies is made up of four tactical squads, four assault squads, and two devastator squads. All ten squads in each of the battle companies are fully equipped with jump packs, as well as between two and five squads from each reserve company. None of the devastator squads in the reserve company are equipped with jump packs.
The tenth company is made up of ten devastator squads. These squads are generally not equipped with jump packs, often being made up of marines who have become injured or slow and unable to fight as effectively with a jump pack.
The Emerald Wings' airwing is easily their biggest divergence from the Codex Astartes. Unlike other chapters, who draw their pilots and drivers from the reserve companies, each aircraft of the Emerald Wings has its own dedicated crew, who pilot that aircraft in all engagements.
Starting a lore dump on my homebrew chapter (Yes, the blog is named after them)
Founded in the Eighth Founding, the Emerald Wings were one of a few chapters created at the time to carry on the legacy of Sanguinius.
Since their founding, they have earned a reputation for a mastery of aerial warfare, making heavy use of aircraft, skimmers, and jump packs. Aircraft and jump packs in particular are central to the Emerald Wings' doctrines, to the point where they are the biggest points of divergence between the chapter and the Codex Astartes.
Starting a lore dump on my homebrew chapter (Yes, the blog is named after them)
Founded in the Eighth Founding, the Emerald Wings were one of a few chapters created at the time to carry on the legacy of Sanguinius.
Since their founding, they have earned a reputation for a mastery of aerial warfare, making heavy use of aircraft, skimmers, and jump packs. Aircraft and jump packs in particular are central to the Emerald Wings' doctrines, to the point where they are the biggest points of divergence between the chapter and the Codex Astartes.
Note: if there is anything here that is mistranslated, please let me know.
The Emerald Wings
I like the idea of Dante being a perpetual. I think some needless cosmic cruelty really ties together all the grimdark.
The first of my japanese-style battle-barges is pretty much done. I might do some touching-up later (and frankly the cell-shading could use some work), but the modelling is pretty much done.
I reduced the number of broadside guns, since most battle barges have ~5 broadside guns and this one is supposed to be more carrier-oriented, added turrets, and finished the first tier of roofing.
I'm still trying to figure out cell shading, and the back section needs a lot of work, but I'm happy with my progress today.
working on modelling a battle barge for my homebrew Space Marine chapter, the Emerald Wings.
(Yes, this blog is named after them)