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I recently started learning to use rpg maker (vx ace!) and as a result have become increasingly interested in pixel art. I hadn't really done pixel work since my teens - I do more digital painting and vector art - so while I'm a little familiar and can do passable editing, there's a lot I don't know.
One thing that's kind of perplexing for me is understanding the differences in style between two creators of pixel art. I studied art history and I'm used to the differences being things like brush stroke length or degree of realism... I feel like I'm lacking in lexicon in this new frontier lol
What nuances of an artist do you think are most important to style in pixel art?
This kind of stuff is not really officially studied (yet) so it's all a bit of opinion from me.
Usually in pixel art the biggest differences in styles are which limitations the artists choose to impose on themselves; colour count, resolution, palette... Or more stylistic choices like hue shifting, anti-aliasing style or no, dithering or no, etc.
I personally think there are a huge variety of styles in pixel art, as it's literally just a medium, and I hope you'll agree by the end 8)
Also (imo) there is some seperation between the styles of art for art's sake, and art for videogames, where things have to be clear and readable to be actually playable.
Sometimes referred to as something like '8-bit' or '16-bit' (relating to the NES era / SNES era consoles), these artstyles usually follow the rules and limitations of the hardware at the time.
This all falls under retro art, most popular styles include: NES, SNES, GB, GBC, C64
Notable artists: Nickwoz, Sandy Gordon, Franken, Cisco
There were also events called Demoscene (still are), where developers would go to a big convention and share their demos. A lot of pixel art competitions were held here, where artists would draw live.
Generally they used to favour a high realism/semirealism style, with lots of texture/dithering, fairly high resolution (if the hardware allowed for it), and adjacent pixels mostly being different from one another.
There are even older styles than this but they are fairly niche and I'm not that well educated. If interested look into some of the old PCs/consoles.
Usually using more colours and higher resolution, larger clusters of pixels instead of individual ones. Strong use of art fundamentals.
Artists to look at: Adam Ferguson (yes it is pixel art), Snake, Slym, 6VCR, Yes I do Pixels, Gijotto, SovanJedi, JoeCreates, Franek, @8pxl
the rest below are "modern" pixel artists too but I think they have other things in their style that are a bit different!
Some artists choose to emulate the natural brushstrokes digitally, and keep their clusters large and loose. Usually don't focus on the minute details as much.
@makrustic, @hexh-pixel, Umbohr, Gawrone
These artists all use dithering / texture in ways that make their styles totally unique.
Deceiver, Night, Reo,
These artists are always trying new things and honing in on their unique style.
AJ, hby, @ilta222, Alphons
I could really go on for ever, there are so many different styles, cute pixel art, horror pixel art, 1bit (2 colours only), and then adding animation takes it even further, but I think you get the idea
If you want to learn more, the Masters of Pixel Art books have works /interviews from pixel artists of different eras, including demoscene and contemporary.
😊👍
I love your art so much!! It's inspiring me to get back into pixel art (I gave up quickly). A huge problem I had was I didn't know what size was best to set my canvas for specific projects. I always ended up overestimating and making it too big and then it looked less like pixel art and more like grainy digital art. Do you have a rough guide you stick to for landscapes/bedrooms/cities VS. things like animals and characters?
aw thank you i'm happy to hear that! i hope u stick with it ♥
with landscapes/bedrooms/cities i use 275x155. this provides a fair amount of detail while still keeping it pixely, plus it resizes to wallpaper size. for vertical i just reverse it at 155x275.
i've also recently started to use 215x215 (same amount of pixels as above) so that i can resize my art to easily fit both wallpapers, and mobile videos... since tiktok and instagram reels are everything nowadays 😒
for characters and animals, generally i will base the size of the canvas around how i stylize eyes.
so i'll draw the eyes first, then just draw everything else around that.
i also have a smaller resolution style with 2px dot eyes that i use for adding characters to landscapes, since my landscape resolution is too small for my regular style unless the character is close to the screen.
hope this helps!